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12+ Interns
Placed
Intern Program

BUILD REAL
THINGS.

We don't give interns busy work. From week one, you're shipping code, building AR experiences, and solving problems that matter on live client projects.

Three Tracks.
One Team.

Choose a discipline that matches your background and ambitions. All tracks work on real deliverables — no sandbox projects.

AR / XR Engineering

Build augmented reality experiences using Unity, WebXR, and HoloLens. Work on spatial anchors, image tracking, and interactive 3D scenes for enterprise clients and cultural institutions.

Unity C# WebXR Three.js MRTK

BIM & Digital Twin

Work on building information modelling pipelines — ingesting IFC/Revit files, building REST APIs, and creating digital twin dashboards that city planners and architects use daily.

.NET IFC Revit API React Azure

Computer Vision & 3D

Train and deploy ML models for object detection, work with 3D point cloud data, and build real-time inspection dashboards. Hardware + software — from NVIDIA Jetson to browser-based visualisation.

Python PyTorch YOLO Open3D ROS2

How It Works.

A structured but hands-on program. You'll be mentored closely, but expected to contribute independently from the start.

01

Onboarding & Foundations

Week one is deep orientation — codebase walkthrough, design system, client context, and a small starter task scoped to your track. You'll have a technical mentor assigned from day one.

02

Core Project Contribution

Weeks 2–8: you're on a live project. Real deliverables, real deadlines, real clients. You'll attend project standups, code reviews, and client check-ins. No sandboxed "learning projects".

03

Exploration Sprint

Weeks 9–10: one focused sprint on something you pitched. A new feature, a tool, a prototype. This is your space to pursue something interesting — and many intern projects have shipped to production.

04

Presentation & Outcome

Final week: demo to the full team. Strong interns are considered for ongoing part-time roles. We don't promise conversion but we've hired from every cohort so far.

10
Weeks — Full Program
4
Cohorts Per Year
3
Interns Per Cohort
80%
Work Shipped to Production

Heard From
The Team.

"

I spent my first two weeks refactoring the BIM processing pipeline for MetaBIM. Real code, production codebase. I learned more in those two weeks than in a semester of university projects.

Alex T.
BIM Track — 2024 · Now Full-Stack Dev @ Arup
"

The AR/XR track was intense in the best way. I built an image-tracking prototype using mind-ar.js in week two, and by week six it was in a client demo. That kind of speed is rare anywhere.

Chloe M.
AR/XR Track — 2023 · Now XR Engineer @ Canva
"

I came in as a CV researcher, left with end-to-end production deployment experience — model training, ONNX export, Jetson edge inference, React dashboard. That stack is on every job listing I see now.

James O.
CV Track — 2024 · Now ML Engineer @ Atlassian

What Interns
Shipped.

A selection of features and tools built by interns that made it to production.

BIM
IFC Diff Viewer

A real-time visualisation tool that highlights structural changes between two versions of an IFC file — now part of the MetaBIM platform core.

View Project →
AR / XR
Spatial Audio Layer

Positional audio system for the Big Plans AR experience — sound zones that activate on proximity to exhibit panels using the Web Audio API.

View Project →
Computer Vision
Severity Scoring Engine

A YOLO post-processor that classifies pipeline defects into severity tiers (low/medium/critical) and aggregates scores per pipeline segment.

View Project →

What We
Look For.

You Should Have

  • Solid fundamentals in at least one of: Python, C#, JavaScript, or C++
  • Genuine curiosity about spatial computing, 3D graphics, or AI/CV
  • At least one personal or university project you can walk through in depth
  • Comfort working in ambiguous problem spaces without hand-holding
  • Studying engineering, computer science, or related field (or self-taught with strong portfolio)

Bonus Points

  • Prior experience with Unity, Three.js, WebXR, or any AR framework
  • Familiarity with BIM concepts or IFC/Revit file formats
  • PyTorch or TensorFlow model training experience
  • Contributions to open source spatial computing projects
  • Understanding of real-time rendering pipelines or game engines
Applications Open

Apply For
The Program.

Next cohort starts June 2025. Applications close May 9. Three spots across the three tracks.